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How to set up a new game and create a new script
file.
These procedures assign keyboard-based game commands to buttons.
- Install the game software if you haven't done this already.
- Find the game's reference card for the keyboard commands, or make
up a list yourself from the game manual.
- Run the ThrustMapper. In the opening screen, select New Game Title
in the File menu. Enter the game name and directory path
to the game when the dialog box appears. If you are not sure about
the path, use the Browse button to find the game.
Important! Be certain to select the actual game program (the .EXE file) for the path. If you enter a path to a .BAT file, the Millennium's software will not "see" the game starting up.
- After adding the game's name to the ThrustMapper's game list,
select New Script from the File menu. The edit screen
appears with default descriptions entered for all the controls
on your Millennium.
- Press on a button on the Millennium (the POV hat positions are
also available). (Alternatively, you can click on a button label on the edit screen.) This selects a control for assignment and places
the cursor in the Keystroke box at the bottom of the screen. Type
a game command as you would in the game. Only a single game command
is allowed, but you can enter any legal key combination. The software
beeps a warning if it sees a keystroke it can't use. Keyboard
keys that have no printed form are put in the Keystrokes box as
labels (examples: SHF or AUXHOME).
If you make a mistake, just click on the Clear button and
re-enter the command.
- Edit the text in the Description box for recording the
game action assigned to the button. Example: Circle Left.
- If you would rather have a button perform its default action in
the game (like the Millennium's trigger acting as the trigger in the
game), just click on the DirectInput radio button instead
of the Keystrokes button. Click on the Default button
if you accidentally change the number in the DirectInput box.
You don't need to type anything in the keystrokes box. Press another
button on the Millennium or click on the Add button to save
the button assignment.
- Repeat the game assignment process for all the buttons you wish to use in the game.
- Save the file. Print the game
action assignments by selecting Print from
the File menu.
- Exit the ThrustMapper and check out how your controls are working
in the game.
Now, go do some serious gaming!
You don't need to deal
with the ThrustMapper again unless you wish to change something.
Software automatically partners the right script with the right
game when you run the game.
 (Press Kit).bin/progs/mill/DATA.Z/FULRITB.JPG/FULRITB.png)
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