How to set up a new game and
create a new script file.


These procedures assign keyboard-based game commands to buttons.

  1. Install the game software if you haven't done this already.

  2. Find the game's reference card for the keyboard commands, or make up a list yourself from the game manual.

  3. Run the ThrustMapper. In the opening screen, select New Game Title in the File menu. Enter the game name and directory path to the game when the dialog box appears. If you are not sure about the path, use the Browse button to find the game.

    Important! Be certain to select the actual game program (the .EXE file) for the path. If you enter a path to a .BAT file, the Millennium's software will not "see" the game starting up.

  4. After adding the game's name to the ThrustMapper's game list, select New Script from the File menu. The edit screen appears with default descriptions entered for all the controls on your Millennium.

  5. Press on a button on the Millennium (the POV hat positions are also available). (Alternatively, you can click on a button label on the edit screen.) This selects a control for assignment and places the cursor in the Keystroke box at the bottom of the screen. Type a game command as you would in the game. Only a single game command is allowed, but you can enter any legal key combination. The software beeps a warning if it sees a keystroke it can't use. Keyboard keys that have no printed form are put in the Keystrokes box as labels (examples: SHF or AUXHOME).

    If you make a mistake, just click on the Clear button and re-enter the command.

  6. Edit the text in the Description box for recording the game action assigned to the button. Example: Circle Left.

  7. If you would rather have a button perform its default action in the game (like the Millennium's trigger acting as the trigger in the game), just click on the DirectInput radio button instead of the Keystrokes button. Click on the Default button if you accidentally change the number in the DirectInput box. You don't need to type anything in the keystrokes box. Press another button on the Millennium or click on the Add button to save the button assignment.

  8. Repeat the game assignment process for all the buttons you wish to use in the game.

  9. Save the file. Print the game action assignments by selecting Print from the File menu.

  10. Exit the ThrustMapper and check out how your controls are working in the game.

Now, go do some serious gaming!

You don't need to deal with the ThrustMapper again unless you wish to change something. Software automatically partners the right script with the right game when you run the game.


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